Summoner 70 Tons Omnimech
Class Heavy

Engine: 350XL

Chassis:          Standard
Cruising Speed:     54 kph
Maximum Speed:    86.4 kph
Jump Capacity:  150 meters
Armor Type:  Ferro-Fibrous
Pod Space:      22.75 tons

A Clan Ghost Bear Summoner and Nova

Overview: In all of its configurations, the Summoner's main advantages over other heavier 'Mechs are its mobility and its ability to fire all its weapons with little worry about heat buildup. Apparently borrowing concepts from the Warhammer, Marauder and Victor, the Summoner is an excellent all-around 'Mech. While the Summoner may be less powerful than some and less quick than others, it successfully blends heavy firepower and maneuverability.

Capabilities: The huge Summoner, which stands at least a meter taller than most other 'Mechs, appears most often in a configuration remarkable for its lack of Lasers. Its mix of weapons, however, combines with the 'Mech's maneuverability to make it a deadly foe. The Primary model carries a Long-Range Missile launcher in its left torso, an ER PPC on one arm, and a heavy Autocannon on the other.
The most common variant, Alternate Configuration A, carries a powerful Gauss Rifle on its left arm. With the SRM-6 in its left torso and the Large Pulse Laser on its right arm, this model can cause immense damage with barely a blip from the heat gauge. The Summoner A is renowned as an infighter.
Though it never ventures too far from logistical support, the Summoner B is becoming more common in Clan toumans. The combination of this configuration's Narc Missile Beacon with an unusually large array of missile launchers enables this model to do enormous damage, as well as providing targeting information for its Starmates equipped with Narc missiles. Though it carries sufficient reloads for all of its launchers, the Summoner B is poorly equipped to fight multiple engagements because it lacks other weapons when its missiles run out.
Alternate Configuration C carries a massive Ultra20 Autocannon, one of the most fearsome weapons known. Though it also carries extra shells for this weapon, the Summoner C can suffer ammunition shortages in a prolonged engagement. Its other weapons include an SRM-6 in its left torso and a pair of Extended-Range Lasers-one Large, one Small on its right arm.
Alternate Configuration D is used for missions far from logistical support. Relying heavily on lasers, it also carries a sophisticated Targeting Computer to get the most out of its weapons. The Extended-Range Lasers and the dual Anti-Missile System allow this Thor to keep its distance should it run into more than it can handle. Two Machine Guns mounted in each of the 'Mech's right and left torsos enable it to take on persistent opponents at close range if necessary.

Deployment: The Summoner is the heaviest design in general use among the Jade Falcons. It appears much more often among the Falcons than the other Clans, and the Falcons also use it differently. Other Clans use it as mobile support for assault 'Mechs, while the Jade Falcons use it as a quick-striking hammer to follow up a rapid advance.

Battletech Stock Variants/M

Armor

Head        9
CTorso     27
CTorso(R)   8
RLTorsos   22
RLTorsos(R) 7
RLArms     17
RLLegs     23

Primary

Heat Sinks         14(28)
ER PPC               RA
LRM-15               LT
LB 10-X AC           LA
Jump Jet(2)          LL
Jump Jet             CT
Jump Jet(2)          RL
LB 10-X AC Ammo(10)  LA
LRM-15 Ammo(8)(2)    LT

Alpha

Heat Sinks         14(28)
Gauss Rifle          LA
SRM-6                LT
Large Pulse Laser    RA
Gauss Rifle Ammo(8)  LA
Jump Jet(2)          LL
Jump Jet             CT
Jump Jet(2)          RL
SRM-6 Ammo(15)(2)    LT

Beta

Heat Sinks           14(28)
LRM-20                 LA
LRM-20                 RA
SRM-4                  LA
SRM-4                  RA
Anti Missile Ammo(24)  LT
Anti Missile System    LT
Jump Jet(2)            LL
Jump Jet               CT
Jump Jet(2)            RL
LRM-20 Ammo(6)(2)      LA
LRM-20 Ammo(6)(2)      RA
Narc Ammo(6)           LT
Narc Missile Beacon    LT
SRM-4 Ammo(25)         LA
SRM-4 Ammo(25)         RA

Charlie

Heat Sinks           14(28)
Ultra AC/20            LA
Streak SRM-6           LT
ER Large Laser         RA
ER Small Laser         RA
Jump Jet(2)            LL
Jump Jet               CT
Jump Jet(2)            RL
Streak SRM-6 Ammo(15)  LT
Ultra AC/20 Ammo(5)(2) LT

Delta

Heat Sinks              20(40)
ER Large Laser            LA
ER Large Laser            RA
ER Medium Laser           LA
ER Medium Laser           RA
Machine Gun               LT
Anti Missile Ammo(24)(2)  LT
Anti Missile System       RT
Anti Missile System       LT
Jump Jet(2)               LL
Jump Jet                  CT
Jump Jet(2)               RL
Machine Gun Ammo(100)     LT
Targeting Computer        RT

M

Heat Sinks              14(28)
ER PPC                    RA
Streak SRM-6              LT
LB 10-X AC                LA
ER Small Laser            LT
Jump Jet                  CT
Jump Jet(2)               LL
Jump Jet(2)               RL
LB 10-X AC Ammo(10)       LA
Streak SRM-6 Ammo(15)(2)  RT

MechWarrior 2

The huge Summoner, standing at least a meter taller than most 'Mechs, appears most often in a configuration that is remarkable considering its lack of Laser weaponry. Its mix of weapons complements this 'Mech's maneuverability to make it a deadly foe. This model carries a Long-Range Missile launcher 10 on its left shoulder, a PPC in the left arm, and a Heavy Autocannon in the other.

MechWarrior 3 Stock Variants

CGS MechWarrior Dariyon laying an assault upon CGS MechWarrior Warhawk Elam

Primary

Heat Sinks(double)   14
LRM-15               LT
LRM-15 Ammo(240)     LT
LB 10-X AC           LA
LB 10-X AC Ammo(10)  LA
ER PPC               RA
Jump Jet(2)          LL
Jump Jet(2)          RL

Alpha

Heat Sinks(double)   14
SRM-6                LT
SRM-6 Ammo(180)      LT
Gauss Rifle          LA
Gauss Rifle Ammo(8)  LA
Large Pulse Laser    RA
Jump Jet(2)          LL
Jump Jet(2)          RL

Beta

Heat Sinks(double)     14
SRM-4                  CT
SRM-4                  LT
SRM-4 Ammo(100)        LA
SRM-4 Ammo(100)        RA
LRM-20                 LA
LRM-20                 RA
LRM-20 Ammo(2)(120)    LA
LRM-20 Ammo(2)(120)    RA
Anti Missile System    LT
Anti Missile Ammo      LT
Narc Missile Beacon    LT
Narc Ammo(6)           LT
Jump Jet(2)            LL
Jump Jet(2)            RL

Charlie

Heat Sinks(double)     14
Streak SRM-6           LT
Streak SRM-6 Ammo(90)  LT
Ultra AC/20            LA
Ultra AC/20 Ammo(2)(5) LT
ER Small Laser         RT
ER Large Laser         RA
Jump Jet(2)            LL
Jump Jet(2)            RL

Delta

Heat Sinks(double)        20
Anti Missile System       LT
Anti Missile Ammo         LT
Machine Gun               LT
Machine Gun Ammo(200)     LT
Targeting Computer        RT
ER Large Laser            LA
ER Medium Laser           LA
ER Large Laser            RA
ER Medium Laser           RA
Jump Jet(2)               LL
Jump Jet(2)               RL

MechWarrior 4

Tech Level - CLAN OmniMech Heavy Battle Mech Chassis - SUMMONER

INTELLIGENCE BRIEF:

In all of its configurations, the Summoner's main advantages over other heavier 'Mechs are its mobility and its ability to fire all its weapons with little worry of heat buildup. The huge Summoner, which stands at least a meter taller than most other 'Mechs, appears most often in a configuration remarkable for its lack of lasers. However, the successful mix of heavy firepower and maneuverability help make the Summoner an excellent all-around 'Mech.

Maximum Tonnage 70
JumpJet Capable Yes
Internal Structure Standard
Maximum Speed 85 kph

WEAPONS ONBOARD:

Energy Weapons: Clan ER Medium Laser (4)
Ballistic Weapons: Clan Ultra AC/5 (2), Clan Machine Gun Array (1)
Missile Weapons: Clan LRM 15
Electronics: Guardian ECM, Light Amp
Armor Type/Tonnage: Ferro Fibrous/10.5

MechCommander

The Summoner's main advantage over other heavy designs are its mobility and its devastating short and medium-range capability. This is true in virtually all configurations; though the Summoner is less powerful than some designs and less quick than others, it is a successful blend of firepower and mobility.

Variant    Speed                    Armament
ARMOR:  24mtrs/sec     1 Clan Heavy Ultra AC
                          1 Clan Pulse Laser
                   2 Clan Large Pulse Lasers
                     2 Clan Streak SRM Racks
                      1 Clan Sensor-Standard
WEAPON: 24mtrs/sec     1 Clan Heavy Ultra AC
                          1 Clan Pulse Laser
                            2 Clan Ultra ACs
                     2 Clan Streak SRM Racks
                      1 Clan Sensor-Standard
JUMP:   24mtrs/sec     1 Clan Heavy Ultra AC
                          1 Clan Pulse Laser
                   2 Clan Large Pulse Lasers
                     2 Clan Streak SRM Racks
                      1 Clan Sensor-Standard

WarhawkPPC

MECHBAY
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09-30-00 Clan Goliath Scorpion MechWarrior Warhawk Elam

Latest Update: 12-14-00