Mad Dog 60 Tons Omnimech
Class Heavy

Engine: 300XL

Chassis:          Standard
Cruising Speed:     54 kph
Maximum Speed:    86.4 kph
Armor Type:  Ferro-Fibrous
Pod Space:         28 tons

A Clan Jade Falcon Mad Dog

Overview: With its hunched shoulders and protruding head, this 'Mech resembles a vulture. Tagged the Vulture by MechWarriors in the Free Rasalhague Republic and in the Draconis Combine, this 'Mech also has bird-like legs that enhance the I.S.'s comparison. The huge twin missile racks on its shoulders give the 'Mech its hunched look, but its overall appearance changes very little when other weapons pods are installed.

Capabilities: In its primary configuration, the Mad Dog serves mostly as a fire-support 'Mech. Many Inner Sphere MechWarriors have commented on the sense of foreboding they felt at seeing a Mad Dog perched on a ridge, firing its missiles on the raging battle below as if waiting for its victims to die before swooping down for the carrion. The Mad Dog's twin LRM-20 racks can certainly hasten an enemy's death, and it frequently uses its laser weapons to administer the coup de grace to wounded foes.
Alternate Configuration A looks similar to the primary model, but is different in function. Three SRM-6 launchers replace the LRM racks on each shoulder, giving this version of the Mad Dog immense firepower at short range. The Autocannon and PPC in the arms keep the enemy busy until this Mad Dog can bring its missiles to bear.
A hybrid between the first two configurations, Alternate Configuration B incorporates several refinements, including Streak technology for its two SRM-6 racks and an Artemis IV fire control system for its single LRM-20. This variant also carries three Medium Pulse Lasers in its right arm and two Extended-Range Large Lasers in its left arm.
So different in appearance from its counterparts that Inner Sphere MechWarriors originally thought it was a separate 'Mech, Alternate Configuration C of the Mad Dog does not even look like a vulture. In place of missile racks and lasers, the Mad Dog D carries two powerful Gauss Rifles. So bulky are these weapons that this model must carry the ammunition for them in its puny arms. Weight restrictions prevent the model C from carrying any other weapons. Only by careful study of battle vids did Inner Sphere strategists identify the leg and torso structure of this design as a Mad Dog.

Deployment: First seen in the Inner Sphere by the Draconis Combine and the Free Rasalhague Republic, the Mad Dog has since appeared in the armed forces of all the Invading Clans. Clan Ghost Bear uses it with the greatest frequency, but the Smoke Jaguars also favor this 'Mech. The Mad Dog is somewhat less common among the other Clan toumans.

Battletech Stock Variants

Armor

Head           9
CTorso        23
CTorso(Rear)   7
RLTorsos      16
RLTorsos(Rear) 7
RLArms        16
RLLegs        13

Primary

Heat Sinks       12(24)
LRM-20              LT
LRM-20              RT
Large Pulse Laser   LA
Large Pulse Laser   RA
Medium Pulse Laser  LA
Medium Pulse Laser  RA
LRM-20 Ammo(6)      LT
LRM-20 Ammo(6)      RT

Alpha

Heat Sinks          12(24)
ER PPC                 RA
SRM-6(3)               LT
SRM-6(3)               RT
LB 5-X AC              LA
LB 5-X AC Ammo(20)(2)  LA
SRM-6 Ammo(15)(2)      LT
SRM-6 Ammo(15)(2)      RT

Beta

Heat Sinks           12(24)
LRM-20                  LT
Artemis IV              LT
Streak SRM-6(2)         RT
ER Large Laser(2)       LA
Medium Pulse Laser(3)   RA
LRM-20 Ammo(6)          LT
Streak SRM-6 Ammo (15)  RT

Charlie

Heat Sinks           12(24)
Gauss Rifle             LA
Gauss Rifle             RA
Gauss Rifle Ammo(8)(2)  LA
Gauss Rifle Ammo(8)(2)  RA

MechWarrior 2

The Mad Dog serves mostly as a fire-support 'Mech. The twin racks of 20 long-range missiles can certainly hasten along the enemy's death. Should the Mad Dog injure an enemy at long range, it can take fate into its own hands, or arms in this case, and use its laser weapons to finish off its foe.

Engine:              300XL
Chassis:          Standard
Cruising Speed:     54 kph
Maximum Speed:    86.4 kph
Armor Type:  Ferro-Fibrous

Primary

Equipment:     Location: Crits: Tons:
LRM-20              LT     4      5.0
LRM-20 Ammo(6)      LT     1      1.0
CASE                LT     0      0.0
LRM-20              RT     4      5.0
LRM-20 Ammo(6)      RT     1      1.0
CASE                RT     0      0.0
Large Pulse Laser   LA     2      6.0
Medium Pulse Laser  LA     1      2.0
Large Pulse Laser   RA     2      6.0
Medium Pulse Laser  RA     1      2.0

MechWarrior 3 Stosk Variants

CGS MechWarrior Dariyon versus CGS MechWarrior Hades Kirov

Primary

Heat Sinks(double)  12
LRM-20              LT
LRM-20 Ammo(120)    LT
LRM-20              RT
LRM-20 Ammo(120)    RT
Large Pulse Laser   LA
Medium Pulse Laser  LA
Large Pulse Laser   RA
Medium Pulse Laser  RA

Alpha

Heat Sinks(double)     12
SRM-6(3)               LT
SRM-6 Ammo(90)(2)      LT
SRM-6(3)               RT
SRM-6 Ammo(90)(2)      RT
LB 5-X AC              LA
LB 5-X AC Ammo(20)(2)  LA
ER PPC                 RA

Beta

Heat Sinks(double)      12
Medium Pulse Laser      CT
Artemis IV FCS          LT
LRM-20                  LT
LRM-20 Ammo(120)        LT
Streak SRM-6(2)         RT
Streak SRM-6 Ammo(90)   RT
ER Large Laser(2)       LA
Medium Pulse Laser(2)   RA

Charlie

Heat Sinks(double)      12
Gauss Rifle             LA
Gauss Rifle Ammo(8)(2)  LA
Gauss Rifle             RA
Gauss Rifle Ammo(8)(2)  RA


MechWarrior 4
"I have a Big Nose"

Tech Level - CLAN OmniMech Heavy Battle Mech Chassis - MAD DOG

INTELLIGENCE BRIEF:

With its hunched shoulders and protruding head, this 'Mech resembles the bird for which it is tagged, Vulture, by many I.S. MechWarriors. This 'Mech serves mostly as fire-support. Many MechWarriors have commented on the sense of foreboding they felt at seeing this 'Mech perched on a ridge, firing its missiles on the battle below as if waiting for its victims to die before swooping down for the carrion.

Maximum Tonnage 60
JumpJet Capable No
Internal Structure Standard
Maximum Speed 85 kph

WEAPONS ONBOARD:
Energy Weapons: Clan ER Medium Laser Pulse (2),
Clan ER Large Laser Pulse (2)
Ballistic Weapons: N/A
Missile Weapons: Clan LRM 20 (2)
Electronics: N/A
Armor Type/Tonnage: Reactive/10.0

MechCommander

In its primary configuration the Mad Dog serves mostly as a fire-support 'Mech. Many MechWarriors have remarked at the sense of foreboding they felt as they look up to see a Mad Dog on a ridge, firing missiles from its eight Long-Range Missile racks into the raging battle below. Should the Mad Dog injure an enemy at long range, it can use its laser weapons to finish off its foe.

Variant     Speed                   Armament
ARMOR:  24mtrs/sec 2 Clan Large Pulse Lasers
                            8 Clan LRM Racks
                      1 Clan Sensor-Standard
WEAPON: 24mtrs/sec       2 Clan Pulse Lasers
                      2 Clan Large ER Lasers
                            8 Clan LRM Racks
                      1 Clan Sensor-Standard
JUMP:   24mtrs/sec 2 Clan Large Pulse Lasers
                            8 Clan LRM Racks
                      1 Clan Sensor-Standard

A Clan Smoke Jaguar Mad Dog

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Latest Update: 12-14-00