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Fire Moth fire text

Fire Moth diagram

Fire Moth 20 Tons Omnimech
Class Light

Engine: 200XL

Chassis:        Endo Steel
Cruising Speed:    108 kph
Maximum Speed:     162 kph
Armor Type:  Ferro-Fibrous
Pod Space:       6.75 tons

Fire Moth shootingFire Moth forward diagram

Overview: The Fire Moth carries a load of weapons that is ample compared to a light 'Mech produced in the Inner Sphere, despite being smaller than any other Clan 'Mech yet seen by the Inner Sphere. An excellent reconnaissance 'Mech because of its quick pace, the Fire Moth can get out of a tight spot by engaging its Myomer Accelerator Signal Circuitry. Its armor is thin, but the Fire Moth is so fast that it is difficult to hit.

Capabilities: In its primary configuration, the Fire Moth can give a good account of itself against light 'Mechs of the Inner Sphere. Its exceptional speed allows it to get into close range regardless of its opponent's actions, and use its Short-Range Missiles and Medium Lasers to good effect. If facing a larger enemy, the Fire Moth simply retreats to friendly lines, leaving its foe far behind. Another popular tactic is for the Fire Moth to race to the enemy's rear, cutting down opposing 'Mechs before they can respond. This has worked out badly on occasion, primarily because of the Rasalhagian practice of forming lances into a column. On several occasions, a Fire Moth has sped around a light 'Mech, only to be cut down by a medium 'Mech following several hundred meters behind.
Alternate Configuration A has been seen in the Inner Sphere only on rare occasions but has been used to devastating effect. This configuration uses its Beagle Active Probe to locate hidden enemy positions and its Target-Acquisition Gear to rain down flights of Arrow IV Missiles from other members of its Cluster many kilometers away. It uses its Streak Short-Range Missiles and Anti-Missile System to hold its place on the battlefield for as long as possible, then returns to the supporting 'Mechs in its unit with amazing speed.
Using its Guardian electronic countermeasures to protect its Starmates, a Fire Moth equipped with Alternate Configuration B leads a force into an enemy city or other built-up area where hostilities are expected. Its Medium Pulse Lasers and Machine Gun can swiftly destroy enemy infantry, and the Anti-Personnel Pod helps keep sappers off the 'Mech's legs.
In Alternate Configuration C, the Fire Moth performs long-range fire support, a role for which it is not particularly well suited. Though it carries double LRM-5 launchers and an Anti-Missile System to protect itself from return fire, it cannot carry nearly as many weapons as other Clan designs. However, no 'Mech can fall back to a new position as quickly as the Fire Moth.
When Clan units expect to mix it up with other 'Mechs and have no other concern, they equip the Fire Moth with Alternate Configuration D. Though this variant occasionally has a problem with heat build-up, it can deliver an accurate and deadly hail of Laser fire at opposing 'Mechs.

Deployment: The Fire Moth is one of the less common Clan designs, not in general use because of the specialized roles it plays. It is most common among the forces of Clan Ghost Bear, who favor it over other reconnaissance 'Mechs.

Battletech Stock Variants

Armor

Head           5
CTorso         5
CTorso(Rear)   2
RLTorsos       4
RLTorsos(Rear) 2
RLArms         3
RLLegs         4

Primary

Heat Sinks                    10(20)
Equipment:         Loc: Crits: Tons:
SRM-6               RA    1      1.5
SRM-4               RT    1      1.0
ER Medium Laser(2)  LA    1      1.0
SRM-4 Ammo(25)      RT    1      1.0
SRM-6 Ammo(15)      RA    1      1.0

Alpha

Heat Sinks                       10(20)
Equipment:            Loc: Crits: Tons:
Streak SRM-4           RT    1      2.0
Anti Missile Ammo(24)  LA    1      1.0
Anti Missile System    LA    1      0.5
Beagle Active Probe    RA    1      1.0
Streak SRM-4 Ammo(25)  RT    1      1.0
TAG                    RA    1      1.0

Beta

Heat Sinks                       10(20)
Equipment:            Loc: Crits: Tons:
Medium Pulse Laser     LA    1      2.0
Medium Pulse Laser     RT    1      2.0
Machine Gun(2)         RA (2)1   (2)0.5
Guardian ECM Suite     RA    1      1.0
Machine Gun Ammo(100)  RA    1      0.5
Anti-Personnel Pod     RL    1      0.5

Charlie

Heat Sinks                         10(20)
Equipment:              Loc: Crits: Tons:
LRM-5                    LA    1      1.0
LRM-5                    RA    1      1.0
Anti Missile Ammo(24)(2) RT (2)1   (2)1.0
Anti Missile System      RT    1      0.5
LRM-5 Ammo(24)           LA    1      1.0
LRM-5 Ammo(24)           RA    1      1.0

Delta

Heat Sinks                    10(20)
Equipment:         Loc: Crits: Tons:
ER Medium Laser(2)  LA (2)1   (2)1.0
ER Medium Laser(2)  RA (2)1   (2)1.0
ER Medium Laser     RT    1      1.0
Flamer              RT    1      0.5
Targeting Computer  RT    1      1.0

MechWarrior 2

The Fire Moth's primary configuration can give a good account of itself against any light 'Mech. Its exceptional speed allows it to confront its enemy at close range and use its Short-Range Missiles and ER Medium Lasers effectively regardless of its opponent's actions. When facing a larger enemy, the Fire Moth simply retreats to friendly lines, leaving its foe far behind. Another popular tactic mastered by the Fire Moth includes racing to the enemy's rear and cutting down opposing 'Mechs before they can respond.

Fire Moth MechWarrior 2 mechlab holographic imageFire Moth MechWarrior 2 mechlab holographic image

Chassis:        Endo Steel
Engine:              200XL
Cruising Speed:    108 kph
Maximum Speed:   172.8 kph
Armor Type:  Ferro-Fibrous

Primary

Equipment          Loc: Crits: Tons:
ER Medium Laser(2)  LA (2)1   (2)1.0
SRM-6               RA    1      1.5
SRM-6 Ammo(15)      RA    1      1.0
CASE                RA    0      0.0
SRM-4               RT    1      1.0
SRM-4 Ammo(25)      RT    1      1.0
CASE                RT    0      0.0
MASC                CT    .        .

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Latest Update: 12-14-00